

TIMO DANTER
Concept Artist
Illustrator
Graphic Designer UI/UX Designer

UI/UX Designer (Hunt: Showdown 1896)
Jun. 2023 – Mar. 2025 · 1 Year 10 Months
Frankfurt, Hesse, Germany
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Worked simultaneously at Crytek as a Senior Game UI Tester & UI/UX Designer during a transition period to the UI team of ~ 6 months.
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Art & UI Design:
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Illustrations and concept art
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Color schemes, typography, and iconography
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Designed buttons, forms, and other UI elements
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Accessibility design
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Bug fixing
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UX Design:
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Redesign of screens and UI elements
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Organized the layout of content (information architecture)
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Optimized navigation paths for ease of use
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UX documentation
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Design System:
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Established and managed the design system and a style guide
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Created reusable components and guidelines for the UI team
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Tech & QA:
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UI implementation (PV4, Flash, and Hunt: Showdown editor)
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Bug fixing
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Testing, error identification, and documentation
Senior QA Game Tester (UI Embedded, Hunt: Showdown)
Aug. 2023 – Dez. 2023 · 5 Months
Frankfurt, Hesse, Germany
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Created & executed test cases for UI interactions and workflows
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Reported & documented UI/UX-related bugs and inconsistencies
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Regression testing to verify UI behavior after updates or changes
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Collaborated with designers and developers to resolve UI issues
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Reviewed design specifications and providing feedback on usability and user experience
QA Game Tester (Crysis Remastered Trilogy)
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Oct. 2020 – Aug. 2023 · 2 Years 11 Months
Frankfurt, Hesse, Germany
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Executed performance tests
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Error identification and documentation
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Bug regression and execution of test cases
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Created and maintaining tickets through Jira
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Cross-platform testing (Xbox, PS5, Steam [PC], Epic Games Store)
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Localization testing
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Regression testing
Fabula Games GmbH
Working Student (Full-time)
Feb. 2019 – Apr. 2019 · 3 months
Schwelm, North Rhine-Westphalia, Germany
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Project management
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Game art (concept art, UI/UX design, logo, illustration)
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Scripting and game development
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Quality assurance and usability engineering
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Game design and storyboarding
Game Designer & Project Manager
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May 2018 – Feb. 2019 · 10 months
Schwelm, North Rhine-Westphalia, Germany
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Quality assurance and usability engineering
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Sound design
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Scripting and level design
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Concept art and illustration
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UI/UX design
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Game design
Student
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Bachelor of Science, Virtual Realities (Game Development)
Oct. 2015 – Jun. 2020 · 4 Years 8 Months
Heidelberg, Baden-Wuerttemberg, Germany
Bachelor-Thesis: 1,3 (Heuristic Evaluation of the GUI of Hunt: Showdown)



Timo Danter
What are you currently doing?
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After graduating from SRH University Heidelberg with a Bachelor of Science degree in 'Virtual Reality - Game Development' in 2020, I started working in the QA team as a Game Tester at Crytek GmbH, where I worked on Hunt: Showdown and the Crysis Remastered Trilogy.
In 2023, I joined the UI team of Hunt: Showdown 1896 as an UI/UX Designer at Crytek.
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Why am I an Artist/Designer?
Art and design are a part of me, no matter what I try to do. Not being creative wouldn't be me.
I always say that visualizing what's in my mind gives a clearer understanding to others about who I really am, and it’s also a way of understanding and learning about the world. Creativity is like an addiction; I lose myself in it for hours, not realizing how time flies by.
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What are my plans in the future?
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To work in a professional gaming studio that is passionate about their games, where I can contribute to the creation of high-quality games while continuously refining my artistic skills. I aim to grow both technically and creatively, learning from experienced professionals and pushing my abilities to new levels.
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Artistic influences?
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James Gurney, Djamila Knopf, Ryoko Kui,
Kyle Ferrin, Istebrak, Hayao Miyazaki, Tim Von Rueden, Jean Giraud (Moebius), Feng Zhu
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Favourite games?
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Final Fantasy IX, Guild Wars 2, Baldurs Gate III, Diablo II, Terranigma and Secret of Mana (SNES)
Expertise
Skills:
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UI/UX Design
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Illustration
Concept Art
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Iconography
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Graphic Design
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Quality Assurance
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User Research/User Testing
Game Design
Usability Engineering
Software:
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Adobe Photoshop
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Adobe Illustrator
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Figma
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Jira
Unity
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Adobe Flash (Basic knowledge)
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Perforce (Basic knowledge)
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Languages:
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German (Native language)
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English (Fluent)
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Latin (Basic knowledge)
Project Highlights
2023-2025
Hunt: Showdown 1896 (UI)
Company: Crytek GmbH
Type: Ego Shooter
Title: Junior UI/UX Designer
Designed screens and UI elements such as buttons, menus, and icons, defined visual guidelines and maintained the game's design system.
Tested, iterated and implemented UI features and fixed bugs to optimize the UX and design.​
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2021-2023
Hunt: Showdown (QA)
Company: Crytek GmbH
Type: Ego-Shooter
Title: QA - UI Embedded Senior Tester
As a Senior QA UI Game Tester on Hunt: Showdown, I ensured the game's UI was functional and intuitive across platforms. I identified UI bugs, performed cross-platform testing, and collaborated with the design and development teams to improve usability and accessibility, maintaining high-quality standards throughout development.
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2020-2021
Crysis Remastered Trilogy
(QA)
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Company: Crytek GmbH
Type: Ego Shooter
Title: QA - Game Tester
Identified inconsistencies, issues, and bugs in the game experience and gameplay.
Tracked bugs using project management tools like Jira and Excel.
Documented, reproduced, and reviewed issues.
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2020
Hunt: Showdown
Bachelor Thesis (UI)
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Institution: SRH University Heidelberg
Type: Bachelor-Thesis
Tasks: UI / UX Design, Usability Engineering, QA
Performed a summative heuristic evaluation on the GUI of Hunt: Showdown from Crytek GmbH to identify potential usability problems.
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Redesigned some screens of the GUI of Hunt: Showdown based on the identified usability problems
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2018-2019
The Secret of Photonorvin
Client: Bayer AG & Fabula Games GmbH
Type: Serious Game - Information Security
Task: Game Design, Scripting, Audio Design
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Scripting, Audio-Design (Sound & Music), Level-Design in Unity, Storytelling and Quality Assurance
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2019
C# Hero
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Client: Fabula Games GmbH
Type: Serious Game - HR Recruiting
Tasks: Game Design, Art, Project Management, Scripting, QA
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Creation of a rough and fine concept.
Elaboration of the art style, Concept Art,
creating game assets (2D, 3D, textures etc.).
Responsible for the leading positions in
Audio Design, Project Management, Storytelling and QA
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2017-2018
Ahzek
Client: SRH University Heidelberg
Type: Short Movie
Task: Stage Design, Project Management, Acting
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Designing the stage set, Web Design, Commercial Design and Project Management
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Website: facebook.com/ahzekfilm
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2017
DIVE
Client: SRH University Heidelberg
Type: VR Diving Simulator
Tasks: Lead Artist, Project Lead
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Concept Art, Character Design, Environmental Design,
Creature Design, UI Design, Logo, Poster and Merch
Tasks as a Team Lead were: Team Coordination,
Art Direction, Project Management
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