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Skills:

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UI/UX Design

 

Prototyping

 

Iconography

 

User Research/User Testing

 

Illustration

 

Concept Art

 

Game Design

 

Usability Engineering

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Quality Assurance

 

Graphic Design

Software:

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Adobe Photoshop

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Adobe Illustrator

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Adobe After Effects

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Unity

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Blender

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3ds Max

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MS Project

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Substance Painter

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Jira

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Trello

FAQ

What are you currently doing?

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  • After graduating from the SRH University Heidelberg (Bachelor of Science degree in "Virtual Reality - Game Development") in 2020, I started working as a QA Game Tester at Crytek GmbH (working on Hunt: Showdown & Crysis Remastered Trilogy).

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Why am I an Artist/Designer?
 

  • Art and Design is a part of me, no matter what I try to do. Not being creative, wouldn't be me. I always say, that visualizing my mind is giving a more clear understanding to others as to who I really am and it is also a way of understanding and learning about the world. Creativity is like an addiction, losing myself in it for hours, not realizing how the time is floating by.

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What am I doing in my free time?

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  • Scribbling and writing everywhere, I can. Traveling as much as I can. Experiencing new things. Learning about all the different cultures, languages and history of our world. Meeting new people and listening to their experiences and stories of their life. Photographing and writing. Analyzing movies, design and video games. My interests are my hobbies and my hobbies are my work.

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Artistic influences?

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  • Istebrak, Hayao Miyazaki, Tim Von Rueden, Jean Giraud (Moebius), Feng Zhu, James Gurney, Djamila Knopf,

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What are my plans in future?

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  • In long term I have the ambition of being able to live purely off of my own artistic ventures, but I would also love to work in a team of a Start-Up or professional movie, art and gaming studio. Improving my artistic skills of course too.

2020-2021

Crysis Remastered Trilogy

Client: Crytek GmbH

Type: Ego Shooter

Task: Quality Assurance

 

Fnding inconsistencies, issues and bugs in the game experience and gameplay.

Tracking bugs with project management tools like Jira and Excel.

Documenting, reproducing, and reviewing issues

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2018-2019

The Secret of Photonorvin

Client: Bayer AG & Fabula Games GmbH

Type: Serious Game - Information Security

Task: Game Design, Scripting, Audio Design

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Scripting, Audio-Design (Sound & Music), Level-Design in Unity, Storytelling and Quality Assurance

2017-2018

Ahzek

Client: SRH University Heidelberg

Type: Short Movie

Task: Stage Design, Project Management, Acting

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Designing the stage set, Web Design, Commercial Design and Project Management

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Website: facebook.com/ahzekfilm

2020

Hunt: Showdown (Redesign)

Client: SRH University Heidelberg

Type:  Bachelor-Thesis

Tasks: UI / UX Design, Usability Engineering, QA

 

Performing a summative heuristic evaluation on the GUI of Hunt: Showdown from Crytek GmbH to identify potential usability problems.

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Redesign of the GUI of Hunt: Showdown based on the identified usability problems.

2019

C# Hero

Client: Fabula Games GmbH

Type: Serious Game - HR Recruiting

Tasks: Game Design, Art, Project Management, Scripting, QA

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Creation of a rough and fine concept.

Elaboration of the art style, Concept Art,

creating game assets (2D, 3D, textures etc.).

Responsible for the leading positions in

Audio Design, Project Management, Storytelling and QA

2017

DIVE

Client: SRH University Heidelberg

Type: VR Diving Simulator

Tasks: Lead Artist, Project Lead

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Concept Art, Character Design, Environmental Design,

Creature Design, UI Design, Logo, Poster and Merch

 

Tasks as a Team Lead were: Team Coordination,

Art Direction, Project Management

Work Experience & Education

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Crytek GmbH

QA Game Tester

Fulltime

Oct. 2020 – Today · 1 Year 6 Months

Frankfurt, Hesse, Germany

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- Executing Performance Tests
- Error identification & documentation
- Bug regression and execution of test cases
- Creating and maintaining tickets through Jira

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Fabula Games GmbH

Working Student

Fulltime

Feb. 2019 – Apr. 2019 · 3 Months

Schwelm, North Rhine-Westphalia, Germany

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- Projectmanagement
- Game Art (Concept Art, UI/UX Design, Logo, Illustration)
- Scripting & Game Development
- Quality Assurance & Usability Engineering

- Game-Design & Storyboarding

Timo Danter

Game Designer & Project Manager

Internship

May 2018  – Feb. 2019 · 10 Months

Schwelm, North Rhine-Westphalia, Germany

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- Quality Assurance/Usability Engineering
- Sound Design
- Scripting & Level Design
- Concept Art & Illustration
- UI/UX Design

- Game Design

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Expertise

Languages:

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German   (Native language)

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English    (Fluent)

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Latin        (Basic Knowledge)

Work Experince & Education
Project Highlights
FAQ

Project Highlights

Expertise

© Timo Danter

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