![Akarus2.png](https://static.wixstatic.com/media/f9069b_0b99d89eb7b34b29be7bb8405c1b267a~mv2.png/v1/fill/w_82,h_80,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Akarus2.png)
![Akarus2.png](https://static.wixstatic.com/media/f9069b_0b99d89eb7b34b29be7bb8405c1b267a~mv2.png/v1/fill/w_79,h_78,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Akarus2.png)
TIMO DANTER
Concept Artist
Illustrator
Graphic Designer UI/UX Designer
Skills:
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UI/UX Design
Prototyping
Iconography
User Research/User Testing
Illustration
Concept Art
Game Design
Usability Engineering
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Quality Assurance
Graphic Design
Software:
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Adobe Photoshop
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Adobe Illustrator
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Adobe After Effects
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Unity
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Blender
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3ds Max
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MS Project
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Substance Painter
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Jira
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Trello
FAQ
What are you currently doing?
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After graduating from the SRH University Heidelberg (Bachelor of Science degree in "Virtual Reality - Game Development") in 2020, I started working as a QA Game Tester at Crytek GmbH (working on Hunt: Showdown & Crysis Remastered Trilogy).
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Why am I an Artist/Designer?
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Art and Design is a part of me, no matter what I try to do. Not being creative, wouldn't be me. I always say, that visualizing my mind is giving a more clear understanding to others as to who I really am and it is also a way of understanding and learning about the world. Creativity is like an addiction, losing myself in it for hours, not realizing how the time is floating by.
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What am I doing in my free time?
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Scribbling and writing everywhere, I can. Traveling as much as I can. Experiencing new things. Learning about all the different cultures, languages and history of our world. Meeting new people and listening to their experiences and stories of their life. Photographing and writing. Analyzing movies, design and video games. My interests are my hobbies and my hobbies are my work.
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Artistic influences?
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Istebrak, Hayao Miyazaki, Tim Von Rueden, Jean Giraud (Moebius), Feng Zhu, James Gurney, Djamila Knopf,
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What are my plans in future?
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In long term I have the ambition of being able to live purely off of my own artistic ventures, but I would also love to work in a team of a Start-Up or professional movie, art and gaming studio. Improving my artistic skills of course too.
2020-2021
Crysis Remastered Trilogy
Client: Crytek GmbH
Type: Ego Shooter
Task: Quality Assurance
Fnding inconsistencies, issues and bugs in the game experience and gameplay.
Tracking bugs with project management tools like Jira and Excel.
Documenting, reproducing, and reviewing issues
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2018-2019
The Secret of Photonorvin
Client: Bayer AG & Fabula Games GmbH
Type: Serious Game - Information Security
Task: Game Design, Scripting, Audio Design
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Scripting, Audio-Design (Sound & Music), Level-Design in Unity, Storytelling and Quality Assurance
2017-2018
Ahzek
Client: SRH University Heidelberg
Type: Short Movie
Task: Stage Design, Project Management, Acting
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Designing the stage set, Web Design, Commercial Design and Project Management
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Website: facebook.com/ahzekfilm
2020
Hunt: Showdown (Redesign)
Client: SRH University Heidelberg
Type: Bachelor-Thesis
Tasks: UI / UX Design, Usability Engineering, QA
Performing a summative heuristic evaluation on the GUI of Hunt: Showdown from Crytek GmbH to identify potential usability problems.
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Redesign of the GUI of Hunt: Showdown based on the identified usability problems.
2019
C# Hero
Client: Fabula Games GmbH
Type: Serious Game - HR Recruiting
Tasks: Game Design, Art, Project Management, Scripting, QA
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Creation of a rough and fine concept.
Elaboration of the art style, Concept Art,
creating game assets (2D, 3D, textures etc.).
Responsible for the leading positions in
Audio Design, Project Management, Storytelling and QA
2017
DIVE
Client: SRH University Heidelberg
Type: VR Diving Simulator
Tasks: Lead Artist, Project Lead
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Concept Art, Character Design, Environmental Design,
Creature Design, UI Design, Logo, Poster and Merch
Tasks as a Team Lead were: Team Coordination,
Art Direction, Project Management
Work Experience & Education
![1200px-Crytek_logo_edited.png](https://static.wixstatic.com/media/f9069b_98937865769543b79048663477181287~mv2.png/v1/fill/w_102,h_54,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/1200px-Crytek_logo_edited.png)
Oct. 2020 – Today · 1 Year 6 Months
Frankfurt, Hesse, Germany
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- Executing Performance Tests
- Error identification & documentation
- Bug regression and execution of test cases
- Creating and maintaining tickets through Jira
![Timo_Ausgewählt.png](https://static.wixstatic.com/media/f9069b_8e84a7ddfd83433f849b438abd5a1b93~mv2.png/v1/fill/w_275,h_275,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Timo_Ausgew%C3%A4hlt.png)
![fabula-serious-games-gamification-logo-retina.png](https://static.wixstatic.com/media/f9069b_408660d2fe7b4018b0b85dbe7eac8332~mv2.png/v1/fill/w_127,h_54,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/fabula-serious-games-gamification-logo-retina.png)
Fabula Games GmbH
Feb. 2019 – Apr. 2019 · 3 Months
Schwelm, North Rhine-Westphalia, Germany
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- Projectmanagement
- Game Art (Concept Art, UI/UX Design, Logo, Illustration)
- Scripting & Game Development
- Quality Assurance & Usability Engineering
- Game-Design & Storyboarding
Timo Danter
Game Designer & Project Manager
May 2018 – Feb. 2019 · 10 Months
Schwelm, North Rhine-Westphalia, Germany
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- Quality Assurance/Usability Engineering
- Sound Design
- Scripting & Level Design
- Concept Art & Illustration
- UI/UX Design
- Game Design
![1200px-SRH_Bildung.svg.png](https://static.wixstatic.com/media/f9069b_1d997523682f46b8aed9ef9af3bef572~mv2.png/v1/fill/w_68,h_53,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/1200px-SRH_Bildung_svg.png)
Student
Bachelor of Science, Virtual Realities (Game Development)
Oct. 2015 – Jun. 2020 · 4 Years 8 Months
Heidelberg, Baden-Wuerttemberg, Germany
Bachelor-Thesis: 1,3 (Heuristic Evalation of the GUI of Hunt: Showdown)
Expertise
Languages:
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German (Native language)
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English (Fluent)
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Latin (Basic Knowledge)